<HTML> <HEAD> <TITLE>Mouse Stoker</TITLE> <SCRIPT TYPE="text/javascript"> <!-- var bwType = null; var trgObj = null; var downFlag = false; var mousePosX; var mousePosY; function moveLayer() { var posX = mousePosX + 5; var posY = mousePosY + 5; if ( bwType == 1 ) { trgObj.style.posLeft = posX; trgObj.style.posTop = posY; } else if ( bwType == 2 ) { trgObj.style.left = posX; trgObj.style.top = posY; } else { trgObj.moveTo( posX, posY ); } } function mouseDown(e) { if ( downFlag ) { window.document.onp.src = "image/click2.gif"; downFlag = false; } else { window.document.onp.src = "image/click3.gif"; downFlag = true; mouseMove(e); } } function mouseMove(e) { if ( downFlag ) { if ( bwType == 1 ) { mousePosX = document.body.scrollLeft + event.clientX; mousePosY = document.body.scrollTop + event.clientY; moveLayer(); } else { mousePosX = e.pageX; mousePosY = e.pageY; moveLayer(); } } } function bwCheck(){ if ( document.all ) { return (1); } else if ( document.getElementById ) { return (2); } else if ( document.layers ) { return (3); } else { return (null); } } function Init( id ){ bwType = bwCheck(); switch ( bwType ) { case 1: trgObj = document.all( id ); break; case 2: trgObj = document.getElementById( id ); break; case 3: trgObj = document.layers[ id ]; document.captureEvents( Event.MOUSEDOWN | Event.MOUSEMOVE ); break; default: return; } document.onmousedown = mouseDown; document.onmousemove = mouseMove; } //--> </SCRIPT> </HEAD> <BODY onLoad="Init('mouse')"> <DIV ID="mouse" STYLE="position:absolute;; width: 24; height: 32; left: 400px; top: 50px"> <IMG NAME="onp" SRC="image/click1.gif" WIDTH="24" HEIGHT="32"></DIV> |